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Duel · Knowledge · Rank

Knowledge Arena

A Combats-style duel: pick a strike zone, set your guard — but a strike only lands after a correct answer or a solved problem. Here, only knowledge makes you stronger.

8 subjects: duels, knowledge towers and the infirmary — all in one place.

ComputerTabletPhone

Duel types

Quiz duel

Quick questions: pick a zone and answer. Each turn takes 15–30 seconds.

CP Duel

Contest problems: both players solve the same problem. Every passed test is a strike, the first full solution is the finishing blow. Code runs on the contest system's real judge.

Mixed duel

Quiz questions and short problems in turn — the fullest test of knowledge.

How a turn works

1

Pick a zone

Damage is the same everywhere. Head — hard question but a high crit chance; legs — easy question, no crit. You guard two zones at the same time.

2

Answer the question

A question of the zone's difficulty appears. Time is short — no time to search, only knowledge helps.

3

Strike or block

A correct answer lands the strike; fast and correct is a critical hit. The defender answers too, to hold the block.

Strike zones

Head hard question +20% crit chance
Chest medium question +10% crit chance
Legs easy question no crit

Character and levels

Choose your character

When you first enter the arena, you choose your hero: a boy or a girl. Levels, artifacts and power are the same for both — only the look differs.

Every player has their own character. Correct answers earn experience (XP), and XP raises your level. Characters grow from level 1 to 100; higher levels unlock titles, frames and new arenas, while artifacts are won by beating tower bosses.

  • Correct answer — XP
  • Fast answer — bonus XP
  • Wound healed in the infirmary — XP
  • Victory — bonus XP
1/ 100 Every 10 levels — a new title and frame
  1. 1 Newcomer
  2. 10 Knowledge apprentice
  3. 20 Seeker
  4. 30 Scholar
  5. 40 Erudite
  6. 50 Knight of knowledge
  7. 60 Sage
  8. 70 Commander of knowledge
  9. 80 Mentor
  10. 90 Luminary
  11. 100 Legend of knowledge

How levelling works

In battle every 1 HP you take from your rival is 1 XP (the harder the hit, the more XP), and a win adds +40 XP. Correct answers in practice, passed tests and solved problems earn XP too. When the XP bar fills up you level up and get a reward. Each next level needs more XP than the last.

XP simulator

Press the buttons — see how XP adds up and levels rise.

Lvl8
Newcomer To the next level
Health (HP)135 Strike37 Block62.1%

How much XP each action gives

  • Correct answer — easy+5 XP
  • Correct answer — medium+10 XP
  • Correct answer — hard+20 XP
  • Each passed test in a CP Duel+5 XP
  • Problem solved — easy+30 XP
  • Problem solved — medium+60 XP
  • Problem solved — hard+100 XP
  • Duel won+40 XP
  • Duel lost (for taking part)+10 XP
  • Wound healed in the infirmary+15 XP
  • Tower boss defeated+150 XP
  • First win of the day+50 XP

Fast answer: +50% XP

XP needed for the next level

51 1 600 10 1 875 25 5 000 50 9 375 75 14 751 99

Total to level 100: 575 850 XP

Level rewards

  • Every level: +5 HP, +1% strike power, +0.3% block
  • New title and frame — every 10 levels
  • Artifact — for beating a tower boss

Fair-play rules

  • XP for a question is given at most once a day
  • A wrong answer gives no XP — it's a wound
  • Solve the mistake right in the infirmary and the XP comes back
  • Question and problem text can't be selected or copied
  • A screenshot or switching to another window or tab loses the duel
  • Every question carries a watermark with the player's name

Stats by level

Block — the share of a blocked strike that is absorbed. Strike power raises zone damage.

LvlHealth (HP)StrikeBlock
1 100 30 60.0%
10 145 39 62.7%
25 220 54 67.2%
50 345 79 74.7%
75 470 104 82.2%
100 595 129 89.7%

Who you can fight

A rival of a nearby level is searched for first: for level 1 that is levels 1–2. If none turns up within 10 seconds, the fight starts with a player of any level. CP Duel has no level limit.

LevelAllowed gapExample
Lvl 1–9±1Lvl 1 → Lvl 1–2
Lvl 10–29±2Lvl 10 → Lvl 9–12
Lvl 30–59±3Lvl 30 → Lvl 28–33
Lvl 60–100±5Lvl 60 → Lvl 57–65

Artifacts

Your character can wear 8 kinds of artifacts. Earn them with knowledge or buy them in the arena shop for coins — and coins on the site are given only for learning. Legendary artifacts are the most expensive.

  • Helmet+HP
  • Armoursoftens hits
  • Weapon+damage and strike %
  • Shield+block
  • Boots+dodge
  • Ring+critical hit
  • Amulet+time per question
  • Cloak+XP

Where artifacts come from

  • Beating tower bosses — the higher the floor, the rarer the artifact; the top floor gives a legendary one
  • In the arena shop — for coins
  • Common 100 coins
  • Rare 300 coins
  • Epic 750 coins
  • Legendary 2000 coins

Subjects

The arena starts with computer science. Every other subject will get its own arena.

11-floor tower

Computer science

Computer hardwareOperating systemsUnits of informationNumber systemsOffice appsNetworksInformation securityLogicDatabasesPythonAlgorithms
8-floor tower

Uzbek language

PhoneticsLexicologyWord structure & formationNouns & adjectivesNumerals, pronouns & adverbsVerbsFunction words & spellingSyntax
8-floor tower

Mathematics

Arithmetic & word problemsFractions & percentagesPowers & rootsAlgebraGeometryFunctions & progressionsTrigonometry & logarithmsCombinatorics & probability
8-floor tower

Physics

KinematicsDynamicsWork, energy & momentumMolecular physics & thermodynamicsElectrostaticsDirect currentMagnetism & oscillationsOptics & atomic physics
8-floor tower

English

A1–A2B1B2C1GrammarVocabularyIdioms & phrasal verbsReading
8-floor tower

Chemistry

Basic chemical conceptsAtomic structure & the periodic tableChemical bonding & valencyChemical reactionsAmount of substance & calculationsSolutions, acids, bases & saltsMetals & non-metalsOrganic chemistry
8-floor tower

Biology

The cellDiversity of living organismsPlantsAnimalsHuman anatomy & physiologyEcologyEvolutionGenetics
8-floor tower

History

Ancient worldMiddle AgesAncient & medieval UzbekistanAmir Temur & the TimuridsThe khanates & the Russian conquestModern era20th centuryIndependent Uzbekistan

What's in the arena

Infirmary

A wrong answer is a wound. To heal it, study the question with its solution and solve it again a few days later.

Tower of Knowledge

Each floor is one topic with a boss at the top. Play without a rival; teachers build bosses from their own lessons.

Subject ratings

A separate rating for every subject. Rivals and questions match your level — every duel is fair.

Post-duel review

Every question is shown with its answer and solution. Even the loser walks away knowing more.

Not the sword — knowledge wins.

  • Artifacts — for knowledge or coins earned by learning
  • Answers are checked on the server only
  • A timer on every question
  • Every question and problem in three languages: Uzbek, Russian, English
  • No real money, no loot boxes
Enter the arena