Informatics · Year 2
Practical lessons platform
36 topics. Each takes ~80 minutes: theory, an interactive demo, guided practice, independent practical work and a final test. Answers are checked automatically.
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Video and Audio Editing
Lessons 1–6
1
Video editing software. Setting the aspect ratio
2
Editing a video clip and joining clips
3
Text slides and titles. Captions and subtitles. Animation and effects. Stills from video. Adding and removing sound
4
Audio clip settings. Speed and volume. The reverb effect
5
Audio editing software. Trimming and joining audio clips
6
Exporting audio clips in different file formats
Technology and Society
Lessons 7–12
7
Technology and our way of life. 3D printers. 4G and 5G mobile networks
8
Artificial intelligence. Augmented reality. Biometrics. Cloud technologies
9
Machine translation. Holography. Robotics. QR codes. Wearables. UHD television. Vision enhancement. Virtual reality
10
E-commerce and online banking. Electronic funds transfer. Automatic stock control (test)
11
Data mining. Social networks and video conferencing
12
Remote working. Technology in sport, medicine, manufacturing and education
Networks and Data Transmission
Lessons 13–18
13
Network components. Wireless access points
14
Gateways, bridges and firewalls. Bit streaming
15
Circuit, packet and message switching
16
Optical data transmission. Wireless transmission methods
17
Bandwidth and bit rate. The BitTorrent protocol
18
Network security threats and methods. Final check
Law, Communications and Project Management
Lessons 19–24
19
Principles of data protection law
20
Satellite communication systems
21
Stages of project management. Concept and initiation
22
Software for project management
23
Critical path analysis. Gantt charts
24
Disaster recovery management. Prototyping
Systems Design and Development
Lessons 25–29
25
Computer-aided design and manufacturing (CAD/CAM)
26
Systems analysis. Document analysis
27
Design. Data flow diagrams. System flowcharts. Screen forms (test)
28
Hardware and software for a new system. Testing: black box and white box, alpha and beta
29
Implementation and documentation. Evaluation and maintenance
Graphics, Mail Merge and the Web
Lessons 30–36
30
Vector and bitmap images
31
Grouping and combining. Rotating and positioning. Transform and selection tools
32
Saving and compressing images. Text boxes. Bitmap images. Red-eye removal
33
Animation basics. Mask layers. Mail merge
34
Linking the master document to a data source. Prompt text. Selecting records. Merge fields
35
Outputting data. HTML elements. Variables. Data types
36
HTML forms and events. Pop-up windows. Final assessment